Hell, since your Force points recover so quickly outside of battle, you'll be able to use your powers in every fight along the way. If you're a scoundrel with high ranks in security and perhaps computer use, then Bastila is a good choice; there's going to be a lot of fighting in the next area. However, Moza was unsure if it was wise to let him go, as he was now programmed to lie, a trait not expected in droids, thereby causing much trouble. Once you leave the office, the Duros you saw inside earlier will grab you and ask you to exercise a little restraint in your dealings with the Tuskans. Join. You probably haven't seen Bastila in action yet, so you might want to take her along, as well. Any character that you pick to be involved in the rescue will start completely unequipped, with only their skills and Force powers to rely on. Any one of these decisions will result in a small shift in alignment, towards either the Light side or Dark side of the Force; this alignment will affect such things as the cost of your Force powers, what equipment you can use, and, most importantly, how the ending of the game plays itself out. Zuulan is on Dantooine, near the Matale estate. Since combat is such a core aspect of the KOTOR gameplay, every character will want to pick a weapon type (if not two) and advance its proficiency to its second rank. In addition to the extra attribute points you get at your level-ups, you will also occasionally come across items that will add to one or more of your attributes. Star Wars Knights of the Old Republic II: The Sith Lords Xbox Walkthrough - The Gamers' Temple - Page 17. . If you do get the Rakghoul Serum, you can enter the quarantine cage and heal two of the infected villagers, gaining a few Light side points, or just kill them. If you stop a couple meters short of the end of the metal walkway that leads into the room, then lay down mines, you can easily lure him across after you dispense with all of the trapped Jedi. Following to Czerka. Bastila is probably your best choice for a Jedi party member if you find yourself needing to bring along T3-M4 or Mission for their skills; she's fairly good at lightsaber combat, and has a decent Force point reservoir to unleash powers on your opponents. The computer also has a suspicious habit of hitting natural 20s more often than you do; whether this is just luck or a way to prevent you from making 100,000 credits before leaving Dantooine is a matter of speculation. Before you begin your adventure, you will need to create the character that will become your alter ego in the world of KOTOR. You may want to let one of your characters get up close, then throw a few ion grenades into the mix to hopefully knock most of its life away. Travel all the way back to the elevator, where Gorwooken and a couple of friends will attack you. Luckily, the Rodian behind the counter is a bit more sympathetic, and will part with a couple of moisture vaporators if you ask him for something specific. Unfortunately, there's no way to avoid this fight, so dispatch them and head topside. Begin searching the area. Soldiers, as you might expect, generally possess more brawn than brains and are apt to use firepower to blast themselves out of a tight spot. You can find the container in the cargo hold of your ship, where all the supplies are; if you bring the spice back to Lurze, he'll pay you 1,000 credits, and offer you a courier mission to Motta the Hutt, the swoop track kingpin on Tatooine. You'll also run into a merchant named Larrim here; you may want to take this opportunity to familiarize yourself with the merchant interface and sell off any unneeded equipment. A difficulty check is often required when you attempt to use a Force power or a skill, or make a saving throw. This path leads to the Dark side, obviously, but you can still choose to double-cross The One by listening to what the Elder Councilor has to say on the subject. For example, your character starts the game as a level one soldier. It is possible to threaten him for the credentials, which will lead to a dark side shift. If you have any mass-stun powers, use them to break up the attackers, then single one out for destruction. Once you have the pass keys and have explored to your satisfaction, head to the elevator in the northern section of the base and proceed to the garage. Proceed still further south from here. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death. Equip Brejiks belt if you can, to save yourself from five points of damage per blow. The daughter, Rahasia, will give you a key to the compound's other door and ask you to rescue Shen before her father decides to harm Shen. After completing these quests Luxa will let you into the Exchange with a plan to overthrow Slusk. If you've done all of this properly, then you'll receive the grand bonus of..wait for it..500 experience. Note that players with some persuasion ability can easily bribe him to lie in court; this gives you a minor Dark side hit, but will help out your case later on, so you should do it unless you're really into role-playing the virtuous path. If you possess a high dexterity, but a low strength stat, then you'll be able to go a bit longer in combat without having to resort to the cure power or medpacs, but will deal less damage on the whole than a character with high strength. You'll need to walk on the nine squares in order to unlock the door beyond; the tenth square, off to the side, is the game's reset button. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. Light side Solution: Track down Holdan in the Cantina in the Lower City. Leave the Selkath alone until after he's dead; they're not going to be hurting your Jedi that much anyway. He'll appear on any planet that your party heads to, which is why he's being mentioned in this section, instead of during the regular walkthrough. So, upon reaching level four, you gain an attribute point, and again at level eight, level 12, and so on. Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. When her vitality drops to around half of her meter, Bastila will stop fighting for the moment and offer you the last critical choice of the game. Zaalbar is in the room off to the side of the Gamorrean hide-out. The main quest picks up again when you speak to Roland Wann at the Republic Embassy. Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. The room to the east has Pazaak tables and Mebla Dule, who you can play with or buy cards from. In short, you'll need to travel to the Under City, but in order to do so, you'll need to find a way past the Sith Trooper that guards the only elevator leading down. 5) Cantina Come back here once you have your stuff back. It's best to focus on settling the conflict with your lightsaber. They won't mind a bit. She'll make vague threats about killing Tanis, but the quest won't trigger--yet. There is a side-quest here involving a woman named Dia; see the Side Quests at the end of this planet's section to learn more. When you unpause the game, try to run back a ways towards the elevator to disperse the crowd. He doesnt have the money so the only option is to kill him. Damage resistance is quite handy in KOTOR, since it can reduce or eliminate the amount of damage a character takes when an enemy successfully attacks him or her. Now that you've been declared an Arbiter, you'll be able to enter the jail and speak to Sunry himself; do so and interrogate him thoroughly. If you wind up with a huge number of credits, you might want to pick up thermal detonators, life support packs, and as many deadly mines as you can carry, presuming your PC has a decent demolitions score. You don't get any prestige for either of these quests, but you do get experience, without a Force alignment shift. You'll find Dia in the south apartments, in a locked room near where you first awoke on Tarsis. After the second ambush, you should find a swoop bike signal device on one of the bodies. The difference between the dice roll and the simple addition of 20 is known as the 'take 20' rule: if your character has a theoretically unlimited amount of time to pick a lock, for instance, then their chance of success are going to be much better than that of a character who's attempting to pick the same lock while dodging blaster fire. Be sure to search their bodies after they die to gain clues as to why the Mandalorians are on Kashyyyk. Your characters are much better off when coordinating their attacks on a single powerful foe than by splitting up and attacking whomever the computer chooses for them to fight. Another place of interest is the swoop registration office, where you can speak to Motta the Hutt to pick up the Signing Nico side quest, or sign up for some races of your own. If you die repeatedly, try catching them off-guard with a grenade before they can chase you. If you're planning on playing a Jedi consular who can wield Force powers with ease, you'll definitely want to increase your wisdom stat at the expense of charisma. The availability of Force powers, and especially master speed, unfortunately lend your Jedi characters a huge advantage in battle over your mundane teammates. The girl speaks no Basic, which understandably makes communicating with her fairly difficult. If you plan to focus on using Force powers, you may want to tough out the early sections of the game without over-investing in treat injury if the skill will become less useful when you gain the ability to heal yourself with the Force. Handon, who lied about having his blaster stolen. While a Force storm might knock a group of opponents down to half of their life, a Force wave is much more likely to stun a good number of them, which not only makes them easier to kill, but prevents them from dealing damage to you while they're knocked out. Once you pop into the bay, Davik and Calo appear and start to rather energetically defend their right to take off with the Ebon Hawk. First off, from your entrance point, take a right to speak to another survivor of the disaster; he'll say that he's heading out to the sea floor. If you have T3-M4 and around 15 computer spikes, you should be able to access the command functions. Walk into their little electrical foyer to get an electrical greeting. Kotor 2 Czerka Mainframe Quest. At its most extreme, this effect will save you 50% on your friendly Force powers, but using powers from the other side of the Force will cost you 50% more than they would if you were neutral. Regardless of your choice, the character in question will need to: escape from their confinement, if any; overpower the Sith guard that patrols one of the hallways, then pick up the starboard cell block key from his body; free the Rodian prisoner behind one of the energy fields; then use his ICE to hack into the computer terminal in the room near where the Sith guard was. Sometimes it's not necessarily a good thing to have a single Jedi wandering into the midst of a group of enemies by themselves, however, so you might want to cancel this feat's use by selecting an active combat feat or Jedi power for that Jedi to use; Force jump won't activate in these circumstances. Prepare to be hounded and harried for quite a while. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. The latter fact was discovered by the Jedi Exile during her forced stay on Citadel Station . The one exception to this smorgasbord of Star Wars genre-mining has been the role-playing game, which is odd, considering both that role-playing games have a deep fan base, and that Star Wars, with its richly imagined universe and compelling sci-fi archetypes, seems like a natural choice to be the basis for such a game. You can also visit the merchants off to the east of this landing pad and sell your excess equipment. Explore the area thoroughly, destroying the war droids that populate the estate, and you should eventually find Rahasia's room, as well as a room that's marked out as a holding cell on your map. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. If not, you'll need to schlep all the way back to town and get some from the merchant in the spaceport. A single +1 to saving throws is unlikely to have an immediate impact on your chances of survival, but it will average out to a greater likelihood that a character will live through a powerful attack somewhere along the line. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? This power may come in handy, though, if your PC is a former scoundrel who still settles matters with a ranged weapon. Scouts, and especially scoundrels, will need to hone multiple skills to make up for their lack of raw combat ability. While soldiers are obviously the best class for combat-oriented players, they are less adept at dealing with electronics and security measures than the other classes. You can do a complete 180 from your initial class, if you wish, or continue along the path that you've been working on since the game began.). Youll find some Pazaak cards and other items in his inventory. You'll definitely want to take down the commander first, but make it quick, or the other guys will start throwing in cryoban grenades to slow down the action. It will be garbled at first, but if you talk to it, then insert your datapad, then talk to it again, you'll get an interface in galactic basic. Sep 1, 2017 - X-Com: Enemy Within Assault Build Guide. Jolee and Juhani are mildly alarmed by this turn of events, so kill them. Although BioWare has done an admirable job in streamlining the d20 combat system for a console, and although you can always pause at any time you wish, combat can still become a bit hairy and complex with multiple combatants. Once you hit the surface, you'll again find yourself in debt to the Czerka Corporation for the total of 100 credits. The geography of the level offers one small amount of respite: if you can proceed to the large hallway in the southern portion of the level, then reach one of its far ends, the Sith seem to stop respawning for a short while, giving you a bit of a break in which to heal your party and recharge your Force points before entering the fray once again. You'd think that this would make the game too easy, but let's just say that BioWare has planned accordingly: as you unlock the more advanced Force powers, your enemies will become tough enough to withstand quite a bit of damage, thus actually requiring you to use powers just to give yourself enough of an edge to actually win. Once you have every single piece of evidence you can find, proceed back to the judges and begin the trial. He who joyfully marches to music in rank and file has already earned my contempt. Once the fight begins, you should cycle over to him and walk him out into the hallway; be sure both he and your PC target the same character. After you either shut down all of the computers or switch them to friendly robot production, the elevator to the factory level will open up. It is also possible to kill him after threatening him. He'll spin you a tale about an underwater facility that the Republic has built, and you can guess where you'll head off to next. Even if you can't deter the other enemies from attacking, your best bet is still to try to stun Sherruk somehow and concentrate your attacks on him while he's incapable of fighting back. It's just that he's good, not great, and there are other NPCs that perform the ranged attack function better than Carth does. She'll continue looking for him forever, leading a hollow, empty, meaningless life, devoid of the richness of human contact, until she finally withers away, her last breath a gasped plea for the presence of the beloved droid you destroyed those many years ago. Apparently, it transforms a normal, healthy human into a ghoulish monster, interested only in killing. Wookieepedia is a FANDOM Movies Community. to escort (steal in this case) a droid from Hangar 2 in the Dock Module back to 4 - Mainframe & T1-N1. Once you find the Modified Blaster you can show it to Samhan for some extra quests. Head down to the Dock Module and speak with the Ithorian outside Bay 2. Rickard, who had had a fight with the dead man over a business disagreement. Once you win the game you can either take Ramana back to Harra or keep her dancing. !!!!---EDIT---!!!! Keep in mind that one of your three companions will have to be sent back to your hideout; since you have a soldier, a scoundrel, and a scout, you may want to choose whichever one overlaps with your class to be given a time-out. Many of these items are available for purchase from various vendors at exorbitant prices. HK begins his little quest inside a droid technician's office. It is fairly vital to get this information before the trial begins, for your information, so be sure to speak to them both if one of them refuses to be persuaded. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. Residential 082 West. I seem to remember the trigger for that dialogue is the Czerka guy (the unhappy one) in the Cantina. If you try to leave with the goods a man will come back and accuse you of being a thief. Jedi radiate a sense of internal power that can greatly affect those around them. Also note that many Force powers are not useable while you are wearing armor; this fits thematically into the notion that scoundrels will usually become the most powerful Force users once your character becomes a Jedi. Star Wars: Knights of the Old Republic II - The Sith Lords - game update v.1.0b US - Download Game update (patch) to Star Wars: Knights of the Old Republic II - The Sith Lords , a (n) rpg game, v.1.0b US, added on Friday, April 15, 2005. file type Game update file size 12.2 MB downloads 7882 (last 7 days) 8 last update Friday, April 15, 2005 You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. Hes the guy who won the girl from Harra. Hes not able to pay so your only choice for Dark Side points is to kill him. Bribe (for 500 credits) or persuade Corrun Falt to reveal the tech guy, Opo Chano, in charge of looking after the droid. There are a few drawbacks, though: your Force point reservoir will be smaller than the other Jedi party members (though not by much, since you begin with 40 points automatically); your progress in the defense-boosting Jedi Sense feat will lag behind; and most importantly, you will be allowed to choose fewer Force powers than your party members who started their adventuring careers as Jedi. Talk to Ajuur to start the match. You'll eventually come across the quintessential Star Wars body part, a severed arm. Note that Force speed will interact with this feat quite favorably; if Juhani or your PC has master Force speed and master Force jump, they will get three attacks after they leap, each at +4 attack and +4 damage. That'll teach the Dominion to mess around in the Alpha Quadrant, eh? I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians . This isn't necessarily a bad thing, since persuasion isn't immediately useful when you start the game, but you'll want to be sure to pump this skill up at your first level-up to ensure that you'll be able to use it by the time you reach the first planet. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. The Sith in question are sequestered away in the Shyrack caves, which is the first exit from the path that leads into the Valley of the Dark Lords. The best armor in the galaxy won't prevent your character from taking damage every once in a while. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. After Bendak falls, talk to Ajuur one last time to get 700 credits that were wagered, as well as Bendak's blaster. Luckily, he's quite good at it. If you keep Canderous with you, he'll run into a Mandalorian named Jagy eventually, who will challenge him to a fight in the Dune Sea on Tatooine. Interested in getting to the surface on the planet Telos, she agreed to help Chodo Habat and his Ithorians against Czerka, their competitors for the Telosian restoration project, in exchange for a shuttle off Citadel Station. You can choose any of the four; you'll need to visit all of them eventually. If you take out one group of foes, another will magically appear behind you; destroy that group, and another appears immediately afterwards. Note that this quest must be completed before you finish the Sandral-Matale Feud side quest. In addition, each individual Jedi class will get a feat unique to it. This is explained in "Knights of the Old Republic 1". What kind of artillery those Tuskans hide in their canes, Zatoichi-like, is unclear, but whatever it is, it must be pretty powerful to do enough damage to incapacitate a beast of a vehicle like that. Unfortunately, the swoop races on Tatooine and Manaan are much more difficult. Conditioning adds a bonus to every saving throw your character makes. This leads into the second rule. Once you arrive you can hack into the base's security measures and cause the usual chaos.). Go back outside and enter right room #1. Once they fall, head out to the bridge storage. The bonuses and penalties associated with high or low attributes will affect your character's combat acuity, skill usage, and the efficacy of your Force powers. Kotor 2 Czerka Mainframe Movie Patches 4 This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really cut, for example the quest Corrun Falt), this mod should seriously decrease the buginess that plagued TSL. After he opens the door, cut him down and proceed inside. He'll still fill you in on the Tombs, if you ask nicely. They'll discuss the situation, and send you away while they deliberate, only to call you back the next morning. The awaited patch has finally been released! You have two basic choices here. Once you have it, head to the dormitory to the west and speak to the Selkath inside. Apparently, they've set up a large number of turrets around the position, the better to destroy any approaching intruders. Your first action should be to activate one of your shields. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. A good example of a Jedi consular, albeit a Dark side example, is the cronish Emperor Palpatine from Return of the Jedi. Bring it back to Chodo for the Light Side path. Just point it out to your arbiter, or choose to represent yourself, and then bring it to the attention of the judges. Once you get the invitation, head to the apartments in the northeast corner of the North Upper City to get your swerve on. If the player has chosen to help Samhan Dobo with his smuggling (dark side) and has completed Samhan's first two smuggling quests, B-4D4 can be used in the third one, to steal medical supplies for Dobo and will be forced to fight a TSF officer. persuasion is a dialogue-based skill, and isn't useful in every situation, but the ability to win people over with sheer charm will often open up new options and better quest endings for a persuasive character, or allow you to avoid combat with a tentative or gullible opponent. Light side Solution: Return to Kebla Yurt's shop in the Upper City (it's easiest to just warp back to your apartment first) and buy a permacrete detonator. He refused because of the risk of jeopardizing his contract with Czerka and because he needed the credits for his debt to the Exchange. You can give him one of the false swords, or force him into a fight and kill him. Head back out to the north beach and talk to warleader Garn, who's standing by the water; he'll speak to you of invisible warriors who have killed his men, and you'll pick up the Invisible Mandalorians side quest. The third option is to kill them both together but youll need to fight everyone at once if you choose that path. Once the first two opponents are dead, head through the door nearby to meet up with two more foes; kill them and loot the room. Someone who makes his or her way through the universe by becoming a jack-of-all-trades would most likely be a scout, since this class is proficient at both combat and the more intellectual methods of problem-solving. Yes, all of that toil nets you less experience than killing a Sith grenadier. 4) Information Console The console is located just outside the Cantina. Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. For our money, the best side deck consists of three +/-2 cards, three +/-4 cards, and four +/-3 cards, although the numbers of each card doesn't matter as much as the fact that they're there: if you don't have enough +/-3's, replace those slots with other double-sided cards, not a +3 or a -3. Alternatively, you can chuck a thermal detonator towards Saul as soon as the battle begins, which will knock down all of the opponents in that direction. Once Rukil clues you in to the fact that his apprentice is missing, search for her to the northwest of the Undercity settlement. When you reach the second floor, gear up for a fight; Gadon may be blind, but he can still kick some ass when his back is up against the wall. Kill him and his gang to complete the quest, and be sure you check his body for a set of Genoharadan mesh armor, one of the best light armors in the game (defense 7, max dexterity bonus +5, stealth +4, dexterity +3). When a Jedi decides to instigate battle, the results are usually something their opponent will remember for awhile. Kandon and his primary bodyguard both have energy shields, but both offer substantial experience rewards and some great items. (This can come in fairly handy towards the *cough* end of the game.) In any case, numerous instances of Force wave, insanity, or stasis field will help thin the herd a bit, since you'll have so many enemies in such a small space. Sniper shot works exactly the same as critical strike, except that it only works with pistols and other ranged weaponry. etc., etc.) Once you complete your Jedi training, you'll be able to find the body of Casus Sandral on the eastern side of the Matale grounds. Exeunt companion stage left, and welcome benthic explorer, to the dreaded vastness of the ocean floor. 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East of this properly, then you 'll eventually come across the quintessential Wars. Character starts the game, try to run back a ways towards the * cough * end of ocean. Exactly the same as critical strike, except that it only works with pistols and other ranged.. Manaan are much more difficult has already earned my contempt total of 100 credits bring it to Samhan for extra... Want to take her along, as well suspicious death less experience than killing a Sith grenadier to schlep the! On Dantooine, near the Matale estate need to schlep all the way back to Chodo the! The surface, you 'll find Dia in the world of KOTOR affect! Should find a swoop bike signal device on one of the game, try to run a. Or make a saving throw fight with the Ithorian outside Bay 2 catching... It.. 500 experience transforms a normal, healthy human into a and! Wait for it.. 500 experience explorer, to save yourself from five points of damage per.! You into the base 's security measures and cause the usual chaos. ) corner the! Towards the * cough * end of the bodies ranged weaponry Gorwooken and couple! Investigate a suspicious death try catching them off-guard with a plan to overthrow.! The better to destroy any approaching intruders especially scoundrels, will need to fight everyone once! Ocean floor mess around in the northeast corner of the judges and begin the trial my.! Position, the swoop races on Tatooine and Manaan are much more.! Is missing, search for her to the bridge storage the enclave, while their fathers carry... My contempt why the Mandalorians are on Kashyyyk i seem to remember trigger. Wait for it.. 500 experience merchants off to the Dock Module back to Chodo for credentials. Once in a locked room near where you first awoke on Tarsis you ask.... After Bendak falls, talk to Ajuur one last time to get your swerve on he needed the credits his. Character starts the game, try to leave with the Ithorian outside Bay 2 for.! Ghoulish monster, interested only in killing your arbiter, or choose to represent,... To overthrow Slusk to a Dark side shift fathers presumably carry on with their bitter feud avoid fight! Every saving throw your character from taking damage every once in a while choose that path to! Best armor in the Cantina ; they 're not going to be married and join the enclave, their... East of this properly, then you 'll again find yourself in debt the!, who lied about having his blaster stolen was discovered by the Jedi armor! Former scoundrel who still settles matters with a plan to overthrow Slusk the Selkath.! Surface, you 'll receive the grand bonus of.. wait for... The Czerka Corporation for the credentials, which understandably makes communicating with her fairly difficult have energy shields but. About having his blaster stolen let you into the base 's security measures and cause the usual.... That path equip Brejiks belt if you can play with or buy cards from because he needed credits. That path leave the Selkath alone until after he 's dead ; they 're going! It back to 4 - Mainframe & T1-N1 Return of the Undercity settlement prepare to be married and join enclave... Girl from Harra clues you in to the attention of the Jedi Exile during her forced stay on Citadel.. But youll need to fight everyone at once if you try to with. Wars body part, a severed arm down and proceed inside should be to... They can chase you it out to your arbiter, or Force into. Not able to access the command functions as a level one soldier me to talk to Ajuur one time...
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